Class PointDiffuse
Built in PointDiffuse effect.
public class PointDiffuse : Effect
- Inheritance
-
PointDiffuse
- Inherited Members
Constructors
PointDiffuse(DeviceContext)
Initializes a new instance of PointDiffuse effect.
public PointDiffuse(DeviceContext context)
Parameters
context
DeviceContext
Properties
Color
The color of the incoming light. This property is exposed as a
public RawVector3 Color { get; set; }
Property Value
- RawVector3
DiffuseConstant
The ratio of diffuse reflection to amount of incoming light. This property must be between 0 and 10,000 and is unitless.
public float DiffuseConstant { get; set; }
Property Value
KernelUnitLength
The size of an element in the Sobel kernel used to generate the surface normal in the X and Y direction.
This property maps to the dx and dy values in the Sobel gradient.
This property is a
public RawVector2 KernelUnitLength { get; set; }
Property Value
- RawVector2
LightPosition
The light position of the point light source. The property is a D2D1_VECTOR_3F defined as (x, y, z). The units are in device-independent pixels (DIPs) and the values are unitless and unbounded.
public RawVector3 LightPosition { get; set; }
Property Value
- RawVector3
ScaleMode
The interpolation mode the effect uses to scale the image to the corresponding kernel unit length. There are six scale modes that range in quality and speed. If you don't select a mode, the effect uses the interpolation mode of the device context. See Scale modes for more info.
public PointDiffuseScaleMode ScaleMode { get; set; }
Property Value
SurfaceScale
The scale factor in the Z direction. The value is unitless and must be between 0 and 10,000.
public float SurfaceScale { get; set; }