Class DistantSpecular
Built in DistantSpecular effect.
public class DistantSpecular : Effect
- Inheritance
-
DistantSpecular
- Inherited Members
Constructors
DistantSpecular(DeviceContext)
Initializes a new instance of DistantSpecular effect.
public DistantSpecular(DeviceContext context)
Parameters
context
DeviceContext
Properties
Azimuth
The direction angle of the light source in the XY plane relative to the X-axis in the counter clock wise direction. The units are in degrees and must be between 0 and 360 degrees.
public float Azimuth { get; set; }
Property Value
Color
The color of the incoming light. This property is exposed as a
public RawVector3 Color { get; set; }
Property Value
- RawVector3
Elevation
The direction angle of the light source in the YZ plane relative to the Y-axis in the counter clock wise direction. The units are in degrees and must be between 0 and 360 degrees.
public float Elevation { get; set; }
Property Value
KernelUnitLength
The size of an element in the Sobel kernel used to generate the surface normal in the X and Y direction.
This property maps to the dx and dy values in the Sobel gradient.
This property is a
public RawVector2 KernelUnitLength { get; set; }
Property Value
- RawVector2
ScaleMode
The interpolation mode the effect uses to scale the image to the corresponding kernel unit length. There are six scale modes that range in quality and speed. If you don't select a mode, the effect uses the interpolation mode of the device context. See Scale modes for more info.
public DistantSpecularScaleMode ScaleMode { get; set; }
Property Value
SpecularConstant
The ratio of specular reflection to the incoming light. The value is unitless and must be between 0 and 10,000.
public float SpecularConstant { get; set; }
Property Value
SpecularExponent
The exponent for the specular term in the Phong lighting equation. A larger value corresponds to a more reflective surface. The value is unitless and must be between 1.0 and 128.
public float SpecularExponent { get; set; }
Property Value
SurfaceScale
The scale factor in the Z direction. The value is unitless and must be between 0 and 10,000.
public float SurfaceScale { get; set; }