Table of Contents

Class MudTimeline

Namespace
MudBlazor
Assembly
MudBlazor.dll

Displays items in chronological order.

public class MudTimeline : MudBaseItemsControl<MudTimelineItem>, IComponent, IHandleEvent, IHandleAfterRender, IMudStateHasChanged
Inheritance
MudTimeline
Implements
Inherited Members
Extension Methods

Constructors

MudTimeline()

public MudTimeline()

Properties

Classnames

protected string Classnames { get; }

Property Value

string

Modifiers

Enables modifiers for items, such as adding a caret for a MudCard.

[Parameter]
[Category("Behavior")]
public bool Modifiers { get; set; }

Property Value

bool

Remarks

Defaults to true.

Reverse

Reverses the order of items when TimelinePosition is Alternate.

[Parameter]
[Category("Behavior")]
public bool Reverse { get; set; }

Property Value

bool

Remarks

Defaults to false.

RightToLeft

[CascadingParameter(Name = "RightToLeft")]
public bool RightToLeft { get; set; }

Property Value

bool

TimelineAlign

The position of each item's dot relative to its text.

[Parameter]
[Category("Behavior")]
public TimelineAlign TimelineAlign { get; set; }

Property Value

TimelineAlign

Remarks

Defaults to Default.

TimelineOrientation

The orientation of the timeline and its items.

[Parameter]
[Category("Behavior")]
public TimelineOrientation TimelineOrientation { get; set; }

Property Value

TimelineOrientation

Remarks

Defaults to Vertical.
When set to Vertical, TimelinePosition can be set to Left, Right, Alternate, Start, or End.
When set to Horizontal, TimelinePosition can be set to Top, Bottom, or Alternate.

TimelinePosition

The position the timeline and how its items are displayed.

[Parameter]
[Category("Behavior")]
public TimelinePosition TimelinePosition { get; set; }

Property Value

TimelinePosition

Remarks

Defaults to Alternate.
Can be set to Left, Right, Alternate, Start, or End when TimelineOrientation is Vertical.
Can be set to Top, Bottom, or Alternate when TimelineOrientation is Horizontal.

Methods

BuildRenderTree(RenderTreeBuilder)

protected override void BuildRenderTree(RenderTreeBuilder __builder)

Parameters

__builder RenderTreeBuilder

See Also