Table of Contents

Class MudProgressCircular

Namespace
MudBlazor
Assembly
MudBlazor.dll

A circle-shaped indicator of progress for an ongoing operation.

public class MudProgressCircular : MudComponentBase, IComponent, IHandleEvent, IHandleAfterRender, IMudStateHasChanged
Inheritance
MudProgressCircular
Implements
Inherited Members
Extension Methods

Constructors

MudProgressCircular()

public MudProgressCircular()

Properties

Classname

protected string Classname { get; }

Property Value

string

Color

The color of this component.

[Parameter]
[Category("Appearance")]
public Color Color { get; set; }

Property Value

Color

Remarks

Defaults to Default.

Indeterminate

Displays a constant animation without any value.

[Parameter]
[Category("Behavior")]
public bool Indeterminate { get; set; }

Property Value

bool

Remarks

Defaults to false. When true, the Value will be ignored.

Max

The highest possible value.

[Parameter]
[Category("Behavior")]
public double Max { get; set; }

Property Value

double

Remarks

Defaults to 100.0. Usually a percentage. Should be higher than Min.

Min

The lowest possible value.

[Parameter]
[Category("Behavior")]
public double Min { get; set; }

Property Value

double

Remarks

Defaults to 0.0. Usually a percentage. Should be lower than Max.

Rounded

Displays a rounded border.

[Parameter]
[Category("Appearance")]
public bool Rounded { get; set; }

Property Value

bool

Remarks

Defaults to false. When true, the CSS stroke-linecap is set to round.

Size

The size of this component.

[Parameter]
[Category("Appearance")]
public Size Size { get; set; }

Property Value

Size

Remarks

Defaults to Medium.

StrokeWidth

The thickness of the circle.

[Parameter]
[Category("Appearance")]
public int StrokeWidth { get; set; }

Property Value

int

Remarks

Defaults to 3.

SvgClassname

protected string SvgClassname { get; }

Property Value

string

Value

The current progress amount.

[Parameter]
[Category("Behavior")]
public double Value { get; set; }

Property Value

double

Remarks

Defaults to 0. Only applies when Indeterminate is False. Should be between Min and Max.

Methods

BuildRenderTree(RenderTreeBuilder)

protected override void BuildRenderTree(RenderTreeBuilder __builder)

Parameters

__builder RenderTreeBuilder

OnInitialized()

protected override void OnInitialized()

See Also