Table of Contents

Class VectorOfPoint3D32F

Namespace
Emgu.CV.Util
Assembly
Emgu.CV.dll

Wrapped class of the C++ standard vector of Point3D32F.

public class VectorOfPoint3D32F : UnmanagedVector, IAsyncDisposable, ISerializable, IInputOutputArray, IInputArrayOfArrays, IOutputArrayOfArrays, IOutputArray, IInputArray, IDisposable
Inheritance
VectorOfPoint3D32F
Implements
Inherited Members
Extension Methods

Constructors

VectorOfPoint3D32F()

Create an empty standard vector of Point3D32F

public VectorOfPoint3D32F()

VectorOfPoint3D32F(MCvPoint3D32f[])

Create a standard vector of Point3D32F with the initial values

public VectorOfPoint3D32F(MCvPoint3D32f[] values)

Parameters

values MCvPoint3D32f[]

The initial values

VectorOfPoint3D32F(int)

Create a standard vector of Point3D32F of the specific size

public VectorOfPoint3D32F(int size)

Parameters

size int

The size of the vector

VectorOfPoint3D32F(SerializationInfo, StreamingContext)

Constructor used to deserialize runtime serialized object

public VectorOfPoint3D32F(SerializationInfo info, StreamingContext context)

Parameters

info SerializationInfo

The serialization info

context StreamingContext

The streaming context

VectorOfPoint3D32F(Span<MCvPoint3D32f>)

Create a standard vector of Point3D32F with the initial values

public VectorOfPoint3D32F(Span<MCvPoint3D32f> values)

Parameters

values Span<MCvPoint3D32f>

The initial values

Properties

this[int]

Get the item in the specific index

public MCvPoint3D32f this[int index] { get; }

Parameters

index int

The index

Property Value

MCvPoint3D32f

The item in the specific index

Length

The size of memory in bytes, that is needed to hold all the items in this vector

public override long Length { get; }

Property Value

long

Size

Get the size of the vector

public override int Size { get; }

Property Value

int

SizeOfItemInBytes

The size of the item in this Vector, counted as size in bytes.

public static int SizeOfItemInBytes { get; }

Property Value

int

StartAddress

The pointer to the first element on the vector. In case of an empty vector, IntPtr.Zero will be returned.

public override nint StartAddress { get; }

Property Value

nint

Methods

Clear()

Clear the vector

public void Clear()

DisposeObject()

Release the standard vector

protected override void DisposeObject()

GetInputArray()

Get the data as InputArray

public InputArray GetInputArray()

Returns

InputArray

The input array

GetInputOutputArray()

Get the data as InputOutputArray

public InputOutputArray GetInputOutputArray()

Returns

InputOutputArray

The input output array

GetObjectData(SerializationInfo, StreamingContext)

A function used for runtime serialization of the object

public void GetObjectData(SerializationInfo info, StreamingContext context)

Parameters

info SerializationInfo

Serialization info

context StreamingContext

Streaming context

GetOutputArray()

Get the data as OutputArray

public OutputArray GetOutputArray()

Returns

OutputArray

The output array

GetSpan()

Returns a memory span that wraps the underlying memory buffer.

public Span<MCvPoint3D32f> GetSpan()

Returns

Span<MCvPoint3D32f>

A memory span that wraps the underlying memory buffer.

Push(MCvPoint3D32f[])

Push an array of values into the standard vector

public void Push(MCvPoint3D32f[] values)

Parameters

values MCvPoint3D32f[]

The values to be pushed to the vector

Push(VectorOfPoint3D32F)

Push multiple values from the other vector into this vector

public void Push(VectorOfPoint3D32F other)

Parameters

other VectorOfPoint3D32F

The other vector, from which the values will be pushed to the current vector

Push(Span<MCvPoint3D32f>)

Push an array of values into the standard vector

public void Push(Span<MCvPoint3D32f> values)

Parameters

values Span<MCvPoint3D32f>

The value to be pushed to the vector

ToArray()

Convert the standard vector to an array of Point3D32F

public MCvPoint3D32f[] ToArray()

Returns

MCvPoint3D32f[]

An array of Point3D32F