Interface EventActivityBinder<TInstance, TData>
- Namespace
- Automatonymous.Binders
- Assembly
- Automatonymous.dll
public interface EventActivityBinder<TInstance, TData> : EventActivities<TInstance> where TInstance : class
Type Parameters
TInstance
TData
- Inherited Members
- Extension Methods
Properties
Event
Event<TData> Event { get; }
Property Value
- Event<TData>
StateMachine
StateMachine<TInstance> StateMachine { get; }
Property Value
- StateMachine<TInstance>
Methods
Add(Activity<TInstance, TData>)
EventActivityBinder<TInstance, TData> Add(Activity<TInstance, TData> activity)
Parameters
activity
Activity<TInstance, TData>
Returns
- EventActivityBinder<TInstance, TData>
Add(Activity<TInstance>)
EventActivityBinder<TInstance, TData> Add(Activity<TInstance> activity)
Parameters
activity
Activity<TInstance>
Returns
- EventActivityBinder<TInstance, TData>
Catch<T>(Func<ExceptionActivityBinder<TInstance, TData, T>, ExceptionActivityBinder<TInstance, TData, T>>)
Catch the exception of type T, and execute the compensation chain
EventActivityBinder<TInstance, TData> Catch<T>(Func<ExceptionActivityBinder<TInstance, TData, T>, ExceptionActivityBinder<TInstance, TData, T>> activityCallback) where T : Exception
Parameters
activityCallback
Func<ExceptionActivityBinder<TInstance, TData, T>, ExceptionActivityBinder<TInstance, TData, T>>
Returns
- EventActivityBinder<TInstance, TData>
Type Parameters
T
If(StateMachineCondition<TInstance, TData>, Func<EventActivityBinder<TInstance, TData>, EventActivityBinder<TInstance, TData>>)
Create a conditional branch of activities for processing
EventActivityBinder<TInstance, TData> If(StateMachineCondition<TInstance, TData> condition, Func<EventActivityBinder<TInstance, TData>, EventActivityBinder<TInstance, TData>> activityCallback)
Parameters
condition
StateMachineCondition<TInstance, TData>activityCallback
Func<EventActivityBinder<TInstance, TData>, EventActivityBinder<TInstance, TData>>
Returns
- EventActivityBinder<TInstance, TData>