Class FontSelector
- Namespace
- iTextSharp.text.pdf
- Assembly
- iTextSharp.LGPLv2.Core.dll
Selects the appropriate fonts that contain the glyphs needed to render text correctly. The fonts are checked in order until the character is found. The built in fonts "Symbol" and "ZapfDingbats", if used, have a special encoding to allow the characters to be referred by Unicode. @author Paulo Soares (psoares@consiste.pt)
public class FontSelector
- Inheritance
-
FontSelector
- Inherited Members
Constructors
FontSelector()
public FontSelector()
Fields
Fonts
protected List<Font> Fonts
Field Value
Methods
AddFont(Font)
Adds a Font to be searched for valid characters.
public void AddFont(Font font)
Parameters
font
Fontthe Font
Process(string)
Process the text so that it will render with a combination of fonts if needed.
public Phrase Process(string text)
Parameters
text
stringthe text
Returns
- Phrase
a Phrase with one or more chunks