Class RotationProjectionConverter
This projection allows you to rotate the map image base don an angle.
public class RotationProjectionConverter : ProjectionConverter
- Inheritance
-
RotationProjectionConverter
- Inherited Members
Remarks
This can be usefully when you are working with directional maps such as driving maps where you want the upper center of the map to be in line with the direction of the vehicle heading.
Constructors
RotationProjectionConverter()
This is a constructor for the class.
public RotationProjectionConverter()
Remarks
This is the default constructor and will set the angle to 0 whick is north being up.
RotationProjectionConverter(double)
This is a constructor for the class.
public RotationProjectionConverter(double angle)
Parameters
angle
doubleThis parameter is the angle you want to map to rotate to.
Remarks
This constructor allows you to pass in an angle to change the rotation of the map.
RotationProjectionConverter(double, GeographyUnit)
public RotationProjectionConverter(double angle, GeographyUnit sourceUnit)
Parameters
angle
doublesourceUnit
GeographyUnit
RotationProjectionConverter(GeographyUnit)
public RotationProjectionConverter(GeographyUnit sourceUnit)
Parameters
sourceUnit
GeographyUnit
Properties
Angle
This property sets the angle of rotation.
public double Angle { get; set; }
Property Value
InternalProjectionUnit
public override GeographyUnit InternalProjectionUnit { get; }
Property Value
PivotCenter
public PointShape PivotCenter { get; set; }
Property Value
Methods
ConvertToExternalProjectionCore(IEnumerable<Vertex>)
This method returns a projected vertices based on the coordinates passed in.
protected override Collection<Vertex> ConvertToExternalProjectionCore(IEnumerable<Vertex> verticies)
Parameters
verticies
IEnumerable<Vertex>
Returns
- Collection<Vertex>
This method returns a projected vertices based on the coordinates passed in.
Remarks
This method returns a projected vertex based on the coordinates passed in. You will need to override this method for the Projection class. Typically you can call the projection utility library that has interfaces for dozens of different types of projections.
ConvertToInternalProjectionCore(IEnumerable<Vertex>)
This method returns a de-projected vertices based on the coordinates passed in.
protected override Collection<Vertex> ConvertToInternalProjectionCore(IEnumerable<Vertex> verticies)
Parameters
verticies
IEnumerable<Vertex>
Returns
- Collection<Vertex>
This method returns a de-projected vertices based on the coordinates passed in.
Remarks
This method returns a de-projected vertex based on the coordinates passed in. You will need to override this method for the Projection class. Typically you can call the projection utility library that has interfaces for dozens of different types of projections. The de-projection is important because inside of the FeatureSource you will in many cases to to and from various projections.
GetUpdatedExtent(RectangleShape)
This method returns an adjusted extend based on the angle of rotation.
public RectangleShape GetUpdatedExtent(RectangleShape worldExtent)
Parameters
worldExtent
RectangleShapeThis parameter is the world extent before the rotation.
Returns
- RectangleShape
This method returns an adjusted extend based on the angle of rotation.
Remarks
This method returns an adjusted extend based on the angle of rotation. It is important that you update your current extent every time you adjust the angle of the projection. This will ensure the rotaion is performed properly.
OpenCore()
protected override void OpenCore()