Table of Contents

Class GeoTextureBrush

Namespace
ThinkGeo.Core
Assembly
ThinkGeo.Core.dll

This class is used to fill an area with a image texture.

public class GeoTextureBrush : GeoBrush
Inheritance
GeoTextureBrush
Inherited Members

Remarks

This class is used to fill an area with a image texture. For example, you may have a small bitmap that looks like marble, which you can then use to fill in an area feature.

Constructors

GeoTextureBrush(GeoImage)

This is a constructor for the class.

public GeoTextureBrush(GeoImage image)

Parameters

image GeoImage

This parameter is the image you want to use as the texture.

Remarks

You will use this constructor when you want to use the Tile wrap mode and you want the image fill to encompass the entire shape.

GeoTextureBrush(GeoImage, DrawingRectangleF)

This is a constructor for the class.

public GeoTextureBrush(GeoImage image, DrawingRectangleF rectangleF)

Parameters

image GeoImage

This parameter is the image you want to use as the texture.

rectangleF DrawingRectangleF

This parameter is a rectangle (in screen coordinates) that specifies the area you want to use for the texture.

Remarks

This method allows you to pass in a rectangle in screen coordinates to determine how much of the area is textured.

GeoTextureBrush(GeoImage, GeoBrushWrapMode)

This is a constructor for the class.

public GeoTextureBrush(GeoImage image, GeoBrushWrapMode wrapMode)

Parameters

image GeoImage

This parameter is the image you want to use as the texture.

wrapMode GeoBrushWrapMode

This parameter determines the way the texture wraps when the area to fill is larger than the texture.

Remarks

None

GeoTextureBrush(GeoImage, GeoBrushWrapMode, DrawingRectangleF)

This is a constructor for the class.

public GeoTextureBrush(GeoImage image, GeoBrushWrapMode wrapMode, DrawingRectangleF rectangleF)

Parameters

image GeoImage

This parameter is the image you want to use as the texture.

wrapMode GeoBrushWrapMode

This parameter determines the way the texture wraps when the area to fill is larger than the texture.

rectangleF DrawingRectangleF

This parameter is a rectangle (in screen coordinates) that specifies the area you want to use for the texture.

Remarks

None

Properties

DrawingRectangleF

This property gets and sets the screen rectangle used to fill the texture.

public DrawingRectangleF DrawingRectangleF { get; set; }

Property Value

DrawingRectangleF

This property gets the screen rectangle used to fill the texture.

Remarks

None

GeoImage

This property gets and sets the NativeImage used for the texture fill.

public GeoImage GeoImage { get; }

Property Value

GeoImage

This property gets the NativeImage used for the texture fill.

Remarks

None

GeoWrapMode

This property gets and sets the wrap mode that is used to determine how an area is filled if the area is larger than the texture.

public GeoBrushWrapMode GeoWrapMode { get; set; }

Property Value

GeoBrushWrapMode

This property gets the wrap mode that is used to determine how an area is filled if the area is larger than the texture.

Remarks

This property gets and sets the wrap mode that is used to determine how an area is filled if the area is larger than the texture.