Table of Contents

Enum VertexUsage

Namespace
SharpDX.Direct2D1
Assembly
SharpDX.Direct2D1.dll

Indicates whether the vertex buffer changes infrequently or frequently.

public enum VertexUsage

Fields

Dynamic = 1

The created vertex buffer is changed frequently.

Static = 0

The created vertex buffer is updated infrequently.

Remarks

If a dynamic vertex buffer is created, Direct2D will not necessarily map the buffer directly to a Direct3D vertex buffer. Instead, a system memory copy can be copied to the rendering engine vertex buffer as the effects are rendered.