Enum VertexUsage
Indicates whether the vertex buffer changes infrequently or frequently.
public enum VertexUsage
Fields
Dynamic = 1
The created vertex buffer is changed frequently.
Static = 0
The created vertex buffer is updated infrequently.
Remarks
If a dynamic vertex buffer is created, Direct2D will not necessarily map the buffer directly to a Direct3D vertex buffer. Instead, a system memory copy can be copied to the rendering engine vertex buffer as the effects are rendered.