Table of Contents

Class ResourceTextureProperties

Namespace
SharpDX.Direct2D1
Assembly
SharpDX.Direct2D1.dll

Defines a resource texture when the original resource texture is created.

public class ResourceTextureProperties
Inheritance
ResourceTextureProperties
Inherited Members

Constructors

ResourceTextureProperties()

public ResourceTextureProperties()

Fields

BufferPrecision

The precision of the resource texture to create.

public BufferPrecision BufferPrecision

Field Value

BufferPrecision

ChannelDepth

The number of channels in the resource texture.

public ChannelDepth ChannelDepth

Field Value

ChannelDepth

Dimensions

The number of dimensions in the resource texture. This must be a number from 1 to 3.

public int Dimensions

Field Value

int

Filter

The filtering mode to use on the texture.

public Filter Filter

Field Value

Filter

Properties

ExtendModes

Specifies how pixel values beyond the extent of the texture will be sampled, in every dimension.

public ExtendMode[] ExtendModes { get; set; }

Property Value

ExtendMode[]

Extents

The extents of the resource table in each dimension.

public int[] Extents { get; set; }

Property Value

int[]