Class MudHeatMapCell
- Namespace
- MudBlazor
- Assembly
- MudBlazor.dll
Represents a single cell in a HeatMap. You can override the value from the ChartSeries or provide a custom graphic to be shown inside the cell. You should provide a width and height for the custom graphic you are including so the Heat Map can resize it dynamically.
public class MudHeatMapCell : MudComponentBase, IComponent, IHandleEvent, IHandleAfterRender, IMudStateHasChanged
- Inheritance
-
MudHeatMapCell
- Implements
- Inherited Members
- Extension Methods
Constructors
MudHeatMapCell()
public MudHeatMapCell()
Properties
ChildContent
Optional, The custom svg element you want to include
[Parameter]
[Category("Appearance")]
public RenderFragment? ChildContent { get; set; }
Property Value
Column
The column of the cell you want to modify. Columns use a 0 based index.
[Parameter]
[Category("Appearance")]
public int Column { get; set; }
Property Value
Height
Optional, The height of the custom svg element you want to include. Please note the custom svg elements you provide are resized according to this value if supplied.
[Parameter]
[Category("Appearance")]
public int? Height { get; set; }
Property Value
- int?
MudColor
Optional, Override the color of the cell
[Parameter]
[Category("Appearance")]
public MudColor? MudColor { get; set; }
Property Value
Row
The row of the cell you want to modify. Rows use a 0 based index.
[Parameter]
[Category("Appearance")]
public int Row { get; set; }
Property Value
Value
If supplied this will overwrite the value in ChartSeries
[Parameter]
[Category("Behavior")]
public double? Value { get; set; }
Property Value
Width
Optional, The width of the custom svg element you want to include. Please note the custom svg elements you provide are resized according to this value if supplied.
[Parameter]
[Category("Appearance")]
public int? Width { get; set; }
Property Value
- int?
Methods
OnInitialized()
protected override void OnInitialized()