Class MudSimpleTable
- Namespace
- MudBlazor
- Assembly
- MudBlazor.dll
public class MudSimpleTable : MudComponentBase, IComponent, IHandleEvent, IHandleAfterRender, IMudStateHasChanged
- Inheritance
-
MudSimpleTable
- Implements
- Inherited Members
- Extension Methods
Constructors
MudSimpleTable()
public MudSimpleTable()
Properties
Bordered
If true, table's cells will have left/right borders.
[Parameter]
[Category("Appearance")]
public bool Bordered { get; set; }
Property Value
ChildContent
Child content of the component.
[Parameter]
[Category("Behavior")]
public RenderFragment? ChildContent { get; set; }
Property Value
Classname
protected string Classname { get; }
Property Value
Dense
If true, compact padding will be used.
[Parameter]
[Category("Appearance")]
public bool Dense { get; set; }
Property Value
Elevation
Child content of component.
[Parameter]
[Category("Appearance")]
public int Elevation { get; set; }
Property Value
FixedHeader
When true, the header will stay in place when the table is scrolled. Note: set Height to make the table scrollable.
[Parameter]
[Category("Appearance")]
public bool FixedHeader { get; set; }
Property Value
Hover
If true, the table row will shade on hover.
[Parameter]
[Category("Appearance")]
public bool Hover { get; set; }
Property Value
Outlined
If true, table will be outlined.
[Parameter]
[Category("Appearance")]
public bool Outlined { get; set; }
Property Value
Square
If true, border-radius is set to 0.
[Parameter]
[Category("Appearance")]
public bool Square { get; set; }
Property Value
Striped
If true, striped table rows will be used.
[Parameter]
[Category("Appearance")]
public bool Striped { get; set; }
Property Value
Methods
BuildRenderTree(RenderTreeBuilder)
protected override void BuildRenderTree(RenderTreeBuilder __builder)
Parameters
__builder
RenderTreeBuilder