Class BackgroundSubtractorMOG2
The class implements the following algorithm: "Improved adaptive Gaussian mixture model for background subtraction" Z.Zivkovic International Conference Pattern Recognition, UK, August, 2004. http://www.zoranz.net/Publications/zivkovic2004ICPR.pdf
public class BackgroundSubtractorMOG2 : UnmanagedObject, IDisposable, IBackgroundSubtractor, IAlgorithm
- Inheritance
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BackgroundSubtractorMOG2
- Implements
- Inherited Members
- Extension Methods
Constructors
BackgroundSubtractorMOG2(int, float, bool)
Create an "Improved adaptive Gaussian mixture model for background subtraction".
public BackgroundSubtractorMOG2(int history = 500, float varThreshold = 16, bool shadowDetection = true)
Parameters
history
intThe length of the history.
varThreshold
floatThe maximum allowed number of mixture components. Actual number is determined dynamically per pixel.
shadowDetection
boolIf true, the algorithm will detect shadows and mark them. It decreases the speed a bit, so if you do not need this feature, set the parameter to false.
Properties
AlgorithmPtr
Pointer to the unmanaged Algorithm object
public nint AlgorithmPtr { get; }
Property Value
BackgroundRatio
If a foreground pixel keeps semi-constant value for about backgroundRatio * history frames, it's considered background and added to the model as a center of a new component. It corresponds to TB parameter in the paper.
public double BackgroundRatio { get; set; }
Property Value
BackgroundSubtractorPtr
Pointer to the unmanaged BackgroundSubtractor object
public nint BackgroundSubtractorPtr { get; }
Property Value
ComplexityReductionThreshold
The maximum variance
public double ComplexityReductionThreshold { get; set; }
Property Value
DetectShadows
If true, the algorithm detects shadows and marks them.
public bool DetectShadows { get; set; }
Property Value
History
The number of last frames that affect the background model
public int History { get; set; }
Property Value
NMixtures
The number of gaussian components in the background model
public int NMixtures { get; set; }
Property Value
ShadowThreshold
A shadow is detected if pixel is a darker version of the background. The shadow threshold (Tau in the paper) is a threshold defining how much darker the shadow can be. Tau= 0.5 means that if a pixel is more than twice darker then it is not shadow.
public double ShadowThreshold { get; set; }
Property Value
ShadowValue
Shadow value is the value used to mark shadows in the foreground mask. Default value is 127. Value 0 in the mask always means background, 255 means foreground.
public int ShadowValue { get; set; }
Property Value
VarInit
Tg=3*3=9 is default. A smaller Tg value generates more components. A higher Tg value may result in a small number of components but they can grow too large.
public double VarInit { get; set; }
Property Value
VarMax
The minimum variance
public double VarMax { get; set; }
Property Value
VarMin
The initial variance of each gaussian component
public double VarMin { get; set; }
Property Value
VarThreshold
The main threshold on the squared Mahalanobis distance to decide if the sample is well described by the background model or not. Related to Cthr from the paper.
public double VarThreshold { get; set; }
Property Value
VarThresholdGen
The variance threshold for the pixel-model match used for new mixture component generation. Threshold for the squared Mahalanobis distance that helps decide when a sample is close to the existing components (corresponds to Tg in the paper). If a pixel is not close to any component, it is considered foreground or added as a new component. 3 sigma =%gt
public double VarThresholdGen { get; set; }
Property Value
Methods
DisposeObject()
Release all the unmanaged memory associated with this background model.
protected override void DisposeObject()