Enum SnapPointsType
- Namespace
- Avalonia.Controls.Primitives
- Assembly
- Avalonia.Controls.dll
Specify how panning snap points are processed for gesture input.
public enum SnapPointsType
Fields
Mandatory = 1
Content always stops at the snap point closest to where inertia would naturally stop along the direction of inertia.
MandatorySingle = 2
Content always stops at the snap point closest to the release point along the direction of inertia.
None = 0
No snapping behavior.