Table of Contents

Enum SnapPointsType

Namespace
Avalonia.Controls.Primitives
Assembly
Avalonia.Controls.dll

Specify how panning snap points are processed for gesture input.

public enum SnapPointsType

Fields

Mandatory = 1

Content always stops at the snap point closest to where inertia would naturally stop along the direction of inertia.

MandatorySingle = 2

Content always stops at the snap point closest to the release point along the direction of inertia.

None = 0

No snapping behavior.