Class StartReplayRequest
- Namespace
- Amazon.EventBridge.Model
- Assembly
- AWSSDK.EventBridge.dll
Container for the parameters to the StartReplay operation.
Starts the specified replay. Events are not necessarily replayed in the exact same
order that they were added to the archive. A replay processes events to replay based
on the time in the event, and replays them using 1 minute intervals. If you specify
an EventStartTime
and an EventEndTime
that covers a 20 minute time range,
the events are replayed from the first minute of that 20 minute range first. Then
the events from the second minute are replayed. You can use DescribeReplay
to determine the progress of a replay. The value returned for EventLastReplayedTime
indicates the time within the specified time range associated with the last event
replayed.
public class StartReplayRequest : AmazonEventBridgeRequest
- Inheritance
-
StartReplayRequest
Constructors
StartReplayRequest()
public StartReplayRequest()
Properties
Description
Gets and sets the property Description.
A description for the replay to start.
public string Description { get; set; }
Property Value
Destination
Gets and sets the property Destination.
A ReplayDestination
object that includes details about the destination for
the replay.
public ReplayDestination Destination { get; set; }
Property Value
EventEndTime
Gets and sets the property EventEndTime.
A time stamp for the time to stop replaying events. Only events that occurred between
the EventStartTime
and EventEndTime
are replayed.
public DateTime EventEndTime { get; set; }
Property Value
EventSourceArn
Gets and sets the property EventSourceArn.
The ARN of the archive to replay events from.
public string EventSourceArn { get; set; }
Property Value
EventStartTime
Gets and sets the property EventStartTime.
A time stamp for the time to start replaying events. Only events that occurred between
the EventStartTime
and EventEndTime
are replayed.
public DateTime EventStartTime { get; set; }
Property Value
ReplayName
Gets and sets the property ReplayName.
The name of the replay to start.
public string ReplayName { get; set; }