Class DescribeReplayResponse
- Namespace
- Amazon.EventBridge.Model
- Assembly
- AWSSDK.EventBridge.dll
This is the response object from the DescribeReplay operation.
public class DescribeReplayResponse : AmazonWebServiceResponse
- Inheritance
-
DescribeReplayResponse
Constructors
DescribeReplayResponse()
public DescribeReplayResponse()
Properties
Description
Gets and sets the property Description.
The description of the replay.
public string Description { get; set; }
Property Value
Destination
Gets and sets the property Destination.
A ReplayDestination
object that contains details about the replay.
public ReplayDestination Destination { get; set; }
Property Value
EventEndTime
Gets and sets the property EventEndTime.
The time stamp for the last event that was replayed from the archive.
public DateTime EventEndTime { get; set; }
Property Value
EventLastReplayedTime
Gets and sets the property EventLastReplayedTime.
The time that the event was last replayed.
public DateTime EventLastReplayedTime { get; set; }
Property Value
EventSourceArn
Gets and sets the property EventSourceArn.
The ARN of the archive events were replayed from.
public string EventSourceArn { get; set; }
Property Value
EventStartTime
Gets and sets the property EventStartTime.
The time stamp of the first event that was last replayed from the archive.
public DateTime EventStartTime { get; set; }
Property Value
ReplayArn
Gets and sets the property ReplayArn.
The ARN of the replay.
public string ReplayArn { get; set; }
Property Value
ReplayEndTime
Gets and sets the property ReplayEndTime.
A time stamp for the time that the replay stopped.
public DateTime ReplayEndTime { get; set; }
Property Value
ReplayName
Gets and sets the property ReplayName.
The name of the replay.
public string ReplayName { get; set; }
Property Value
ReplayStartTime
Gets and sets the property ReplayStartTime.
A time stamp for the time that the replay started.
public DateTime ReplayStartTime { get; set; }
Property Value
State
Gets and sets the property State.
The current state of the replay.
public ReplayState State { get; set; }
Property Value
StateReason
Gets and sets the property StateReason.
The reason that the replay is in the current state.
public string StateReason { get; set; }